I then took the screen shot and opened it in Photoshop, did a little editing, and converted it to black and white. Of course if I had known I was going to do this, I probably could have just done it in Google Sketchup by altering the view… Still, the MeshLab method seemed solid. So I made a radical decision… Since I could view the file in MeshLab, I just did a screen shot so I could get a nice, clean 2D version of it. Once again I tried a DXF export, but that one wouldn’t open in Inkscape either. I exported the STL from Google Sketchup as a DAE file, and was able to open that in MeshLab. I figured that as long as I was waiting, I’d try to get a format I knew would work.) On to the next idea. At this point I was still waiting to use the Laser Cutter so I didn’t get to try importing it on that machine. (Oh, and by “didn’t work” I mean I was unable to open the DXF file in Inkscape. Meshlab sketchup how to#I know how to load a DXF file into the Laser Cutter, so I figured I’m import this STL into Google Sketchup (via a plugin) and then export as a DXF (via another plugin) and that would be it. The file was an STL, which is meant for 3D printing, but we needed more of a 2D vector file. I know how to deal with that stuff… but 3D? It’s a whole new nightmare world! I mean, I’ve been using Photoshop since version 1.0.7. Audio, video, markup, raster images, anything 2D has been pretty simple. How to solve this problem without exporting to other formats like 3ds or obj, because they "eat" the splines, as well as a new algorithm does? And if it is possible to convey the info to developers so they could fix the algorithm of import so we could use it in newer versions as well.It seemed like a simple enough request… While at Milwaukee Makerspace we were discussing creating snowflakes on the Laser Cutter, and I mentioned that there should be some existing art on, but it was down that night, so I jumped over to Thingiverse and found this snowflake.Īs a bit of background, I’ve been pretty damn good at file conversions in the past. As a result, when I try to import the SketchUp model in 3ds even saved in the 8 version of skp file there is an error x32 terminated appears. I found the old installer of 3ds max 2016 but after installation, there is no import for SketchUp in installed programs somehow. There are stray vertexes on a place where the grid line was. And lines that were earlier Imported as a spline have vanished absolutely. But now the imported model seems awful, all inner geometry that I created in SketchUp to keep the quad grid disappears. When I model in SketchUp for 3ds I try to keep a good grid, so I can use it in 3ds as usual. It been shown as a separate application in the list of installed programs. Recently I`ve renewed my system and 3ds max also and what I found is that the new algorithm for SketchUp import is awful. And there was a good importer of Sketchup files. Hello! I worked on a 2016 version of a 3ds max for a long time.
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